Karyms' Plague

Enter the Shack

Session 2

We see the king and are granted lodging and board in exchange of performing some undisclosed task.

We see the king's scholar and convince him to examine our bones.  Our other members handle a hostage situation by investigating a missing teenager in some northern village.  

He said the bones are indeed plague related and he feels there are some sort of carrier of   the disease who has no outward apperance but can spread the disease.

I have a weird dream involving a skeleton and a book, which later proves prophetic. 

We get a carriage to go to the village.  The village makes us uneasy, and the target shack even more so.  We bust in and are presented with 2 skeletons a fireplace a barrel a table 2 stools and some spoiled rations.  The skeletons upon interaction present some sort of force that repels and knocks back anyone and anything that touches it.

With clever maneuvering we dislodge the skeleton and recover a book, which renders a vague pain inside the back of my mind.

We recover a cheap locket off the other body. 

OOG : session ends at 2:30ish pm

Comments

Xander

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